Our SDK is Now Open Source
Updated: Nov 19, 2019
As users of open-source software ourselves, we are firm believers in the innovation that stems from configurable, extensible, well-documented code and collaborative development of that code. That is why we are extremely excited to announce that we have open-sourced our Network Next SDK.
As of today, developers get open-source access to the most recent version of the SDK, which they can then integrate directly into their codebase for free under the BSD 3-Clause open source license.
Our SDK is the key to unlocking lower latency for your multiplayer games.
Once integrated into your game, Network Next reduces player latency, packet loss or jitter, or those players are free.
The latest version of the SDK was built for ease of integration, with no fees for setup, installation, or integration. Network Next provides both remote and on-site support for studios who qualify.
Console ports are available to studios who are registered Playstation, XBox and Nintendo developers and a Network Next plugin is available to ease integration for studios developing with Unreal Engine.