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The place for multiplayer, game dev and netcode
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01:12:50
Launching a Multiplayer Game w/ game dev legends Jon Shiring & Drew McCoy // Between II Servers EP01
Welcome to Between Two Servers! In this, our inaugural episode, host Glenn Fiedler (@gafferongames) chats to game dev legends and Gravity Well founders Jon Shiring and Drew McCoy (CoD4: Modern Warfare, Modern Warfare 2, Titanfall 1 and 2, and Apex Legends) about their history in multiplayer games and what it takes to launch AAA titles. They go deep on the challenges of launching a new game including scaling, technical challenges, play testing, and matchmaking. And towards the end, Drew drops a huge insight into player churn too! Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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41:21
P2P vs Client/Server & Matchmaking with Respawn Lead Engineer Samy Duc // Between II Servers EP02
Welcome to Between Two Servers! In Episode 2, host Glenn Fiedler (@gafferongames) chats to Respawn Lead Engineer Samy Duc (Apex Legends, Gears of War, Ghost Recon, The Crew, Assassin's Creed). Together, they explore P2P vs Client/Server, Latency and Matchmaking. Samy confesses his love of P2P (is he a masochist?), digs deep into the challenges of matchmaking and both guys end up sharing some stories about classic game bugs. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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54:35
The inside story of building RIOT Direct // Between II Servers EP04
Welcome to Between Two Servers Episode 4! Here's the inside story of the RIOT Direct network build! In this episode, Glenn Fiedler (@gafferongames) chats to Riot Games' Zach Blitz (Head of Infrastructure and Live Ops) and McDonald Richards (Head of RIOT Direct). They discuss the genesis, build, expansion and success of Riot Games' own RIOT Direct network, culminating in the successful launch of Valorant in the midst of Covid. With their much-loved and uber-successful game titles (League of Legends, Valorant) what does the future hold for RIOT Games and the RIOT Direct network? Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter, and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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44:50
OneQode, Esports and Networks in Guam // Between II Servers EP03
Welcome to Between Two Servers! In Episode 3, host Glenn Fiedler (@gafferongames) chats to Matt Shearing and Ben Cooper, founders of OneQode, who provide network and infrastructure that makes real-time, lag-free applications possible across the AsiaPac region. The episode explores how old network infrastructures just haven’t met the needs of real-time gaming; esports in particular. The guys discuss how their frustration with this 'status quo' drove them to create network and server infrastructure focused on servicing game developers and competitive players alike. And with Guam opening up major inter-regional opportunities, the OneQode team are finally opening up APAC for games and esports. Like OneQode, Network Next is focused on delivering low latency network performance driven by a desire to make the internet better for games. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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59:15
Why the internet doesn't care about your game // Between II Servers EP05
In Episode 5, host Glenn Fiedler (@gafferongames) chats more with Ben Cooper from OneQode about the real state of the internet and why most internet providers don't care or differentiate real-time traffic needs. We dig deep into how network providers operate and how both OneQode and Network Next are approaching this problem and disrupting the status quo by focusing on real-time application's network needs. OneQode is opening up APAC for games and esports and Network Next is focused on delivering low latency network performance for games and real-time applications by linking networks together throughout the world. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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49:31
Starting Your Own Multiplayer Game Studio - Liquid Bit // Between II Servers EP06
Ever wondered what it takes to launch your own multiplayer game? Here's the story of how LiquidBit started their own game studio from scratch and shipped Killer Queen Black! In Episode 6, host Glenn Fiedler (@gafferongames) chats with the founders of Liquid Bit, Matt Tesch and Mike Chorak, who took the bold step of creating their own multiplayer game, Killer Queen Black. The guys share the history, challenges and technical decisions behind making the game THEY wanted to play! And despite various hurdles along the way, we see how foresight and meticulous planning led to success - the birth of the much-loved indie game, Killer Queen Black and the opportunity to continue making independent multiplayer games. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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53:16
Starting Your Own Multiplayer Game Studio - Super Bit Machine // Between II Servers EP07
From professional gamer, to engineer, to developing mobile games... to making his own multiplayer game - here's the story of how Super Bit Machine, Founder and CEO, Nicola Geretti came to launch Armajet and build a thriving game studio! In Episode 7, Glenn Fiedler (@gafferongames) chats with Nicola about his time as a professional gamer and how his passion for games led him to create the mobile multiplayer game that he wanted to play! The guys chat through the journey, including the process of raising funding and the various challenges and insights that come with building teams and keeping your player base happy. Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/ Now, you control the network. networknext.com @networknext
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